﻿/*
 * File: BallModel.cs
 * Author: Gourav Das
 * Purpose: Model for Ball
 * Created: June 2011
 */

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace _22yards.ThreeD
{
    /// <summary>
    /// Component that draws a model following the position and orientation of a Matali physics entity.
    /// </summary>
    public class BallModel : CustomModel
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="BallModel"/> class.
        /// </summary>
        /// <param name="_Model">The XNA model.</param>
        /// <param name="_Position">The position.</param>
        /// <param name="_Rotation">The rotation.</param>
        /// <param name="_Scale">The scale factor.</param>
        /// <param name="_graphicsDevice">The graphics device.</param>
        /// <param name="_Name">Name of the Model.</param>
        /// <param name="_ID">The ID of the model.</param>
        public BallModel (Model _Model, Vector3 _Position, Vector3 _Rotation,
            Vector3 _Scale, GraphicsDevice _graphicsDevice, string _Name, short _ID)
            : base(_Model,
                _Position, _Rotation, _Scale, ref _graphicsDevice, _Name, _ID)
        {

        }
    }
}
